


Most of it isn’t computational simulation, but rather skillful deployment of artwork, and it’s awesome. Multiple layers of animation and texturing also allow the rain to run down all of the surfaces in the game, and pool on the roads. Each drop of rain is a unique particle impacted in real-time by nearby light sources. The rain is the final frosting on the graphical effects cake. This closeup of the Batmobile’s wheel is a perfect example of how much detail is packed into every inch of the game. Whenever one of these demos comes out, no one really expects a game to look like that for years, or maybe ever, but Arkham Knight delivered on its promise. It has a strong resemblance to Epic’s famous “Samaritan” tech demo, created way back in 2011 as an example of what the engine could theoretically do someday on high-end PC hardware.
BATMAN ARKHAM ASYLUM GRAPHICS MOD PS4
They were also remastered for PS4 and Xbox One on Unreal Engine 4, but that’s a tale for another time.Īrkham Knight kicked every visual aspect up a notch, and it’s probably the best that an Unreal Engine 3-powered game could ever hope to look. Both games were also enhanced for PC, with fully-accelerated PhysX particles adding increased destruction and bits of debris that could swirl around in the wind. Both Arkham Asylum and Arkham City set visual standards on the Xbox 360 and PS3, and in spite of some small performance struggles, they rendered their highly-stylized visuals with a robust level of detail and a largely seamless game world. The series already had a strong visual pedigree, thanks to a masterful use of Unreal Engine 3.
